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Lord Rimoah has sought out Lone Wolf to give him this grim message. This is an extremely
dangerous quest, and only a Kai Grand Master possesses the skills and experience necessary to
complete it.
The mission in The Plague Lords of Ruel is pretty straightforward. But exactly how you are to gain
entry to the Cenerese stronghold Mogaruith and there destroy the plague virus is something of a
mystery. The uncertainty helps make the story exciting. This is neither the first nor the last time
Lone Wolf faces the Cener Druids. In The Kingdoms of Terror Lone Wolf meets with Roark
(the ruler of Amory), who secretly is a Cener Druid. In the same book Lone Wolf has a chance to
witness a secret ritual of the Cener Druids. Lone Wolf may also have encountered Roark in The
Dungeons of Torgar, if he chooses the path over the Isle of Ghosts. This book introduces Arch
Druid Cadak who also appears in Books 14, 16 and 20. The only other recurring character is
Captain Cearmaine of Palmyrion. This adventure introduces many new creatures not seen in any
other Lone Wolf book, including the the Vazhag, a sort of rat-creature bred by the Cenerese in
Mogaruith.
The book was first published in 1990 by Red Fox, a division of Random House. Sadly, it was with
the US publication of this book that the practice of abridging the US editions of the Lone Wolf
books began. Since the series was well developed by this point, the publishing history of book 13
seems to be less colourful than the early books. It was at the this time that all the books were redone
by Red Fox to match the new look and feel of the Grand Master series cover style.
The Plague Lords of Ruel follows
in the tradition of the best Lone Wolf books, and embelishes that tradition at every opportunity. The
result is a thoroughly enjoyable book that can be re-read many, many times. In terms of game play
this book tends to offer few choices (something it shares with most of the other books in the Grand
Master series). But the attention to detail is high, the story telling strong and the gameplay is
excellent.
At the beginning of the book you are offered two ways to reach the Cenerese stronghold: via the
forest of Ruel or via the Skardos Mountains. Each of these are new environments. After the long
break between the publication of book 12 and book 13, it is good to see that Joe still intends to keep
exciting exploration an aspect of the Lone Wolf series.
The offering of two major paths at the beginning is a tradition that goes back to book 3 and has been used in other books. However, in The Plague Lords of
Ruel The two paths are remarkably different; a forest infested with evil magic and herbcraft
versus a series of underground tunnels and the denizens stalking them. In other books where two
paths are offered they are not so different as in book 13. This adds to the book's replayability
greatly. Also, although the book does carry the reader along to a certain extent, regardless of the
path chosen, there are ample opportunities to explore and discover along each of the main paths.
This compensates for the lack of wide choices.
The detail found in earlier Lone Wolf books is amply provided in this book too. There is
opportunity to use advanced skills like Divination and Telegnosis to learn secrets about the
surroundings. Historical and geographical tidbits are strewn throughout the text. All the hallmarks
of a fun adventure have been kept for the first Grand Master story and to boot, the book is thicker
than anything that came before. Not only are all the touches there, but there are more of them for us
to enjoy.
The Plague Lords of Ruel details many aspects of the Cener Druids and their fortress
Mogaruith. This book is a rich source for those who wish to know more about these evil Druids and
their evil ways. This book is also the first to introduce a glass sphere: a magic device through which
the Dark God Naar can communicate with his minions. The glass sphere ups the ante, as it were, for
the Grand Master series. Naar himself is now brought into the stories, whereas before he was in the
background. It is one of the joys of book 13 that not only are the details and strengths of previous
books present, but it is evident from them that the story of Lone Wolf is still moving forward.
The highlight of this book is Lone Wolf's meeting with Arch Druid Cadak in his chamber and the
subsequent fight with Exterminus, and the destruction of the Plague Virus. But interestingly
enough, the story does not end abruptly with Lone Wolf's success, as some other books do. The
Plague Lords of Ruel, like the best among the other Lone Wolf books, keeps the story going
with one of the most elaborate and exciting escape sequences in any book. By extending the
narrative this way, the reader is left unsure exactly how the book will end, or what they are meant to
do next. Uncertainly like this always adds to the enjoyment of a book. (See Shadow on the Sand for another excellent example.)
Not only does the story provide all we've
come to expect and love about the Lone Wolf series, but in terms of game play and combat this is a
well-balanced adventure. None of the opponents are impossible to beat and you stand a reasonable
chance of surviving the combats in this adventure without having top scores, though as usual the Sommerswerd helps. There are crucial points in the book where your
fate hangs on a well chosen random number, but in each case you can usually modify the value in
your favour. There are also plenty of opportunities to use your disciplines to move the adventure
along, or reveal special facts. When combining these gameplay elements with the strong writing and
story of book 13, you are left with nothing short of a near perfect Lone Wolf adventure.
It is not entirely perfect, however. It is very frustrating to be killed because part of a bridge fell on
you (by accident), when you have survived the perils of Mogaruith! It is cheap to have an ending
like that one passage away from the end of the book. There are probably too many other places in
this book where a random number can kill you. We can do without that last opportunity.
The Plague Lords of Ruel does many things. Not only does it present a virtuoso
performance of the strengths of the Lone Wolf series, but it shows that the Grand Master series will
continue to evolve the story of Lone Wolf with new and greater challenges. The book is also the
largest so far and there are even larger texts in the future of the Grand Master series.
In my original copy from 1990, the passage 188 contains an error: it says simply "Grand Mastery"
when it should say, "Grand Mastery of Nexus." I do not know if other printings have corrected this.
There is also a typo in the story so far. The "n" is missing from "Ragadorn" in one place. Other
than that, I can't comment further on errata in this book. It's been too long since I read it regularly,
and I was never into the Grand Master series like I was the earlier books.
This material originally written by Robert Ekblad. Edited and embellished by Julian
Egelstaff.
"The Herbwardens are
sure that the Cener they found in Ragadorn was one of the first of those sent out of Mogaruith to
distribute this vaccine," said Rimoah, his voice uncharacteristically sombre. "Therefore we must
act quickly if we are to destroy the virus before Cadak is ready to release it into the atmosphere.
Someone must enter Mogaruith. They must find and destroy the plague virus, and they must ensure
that this evil work can never again be resumed."
© Julian Egelstaff 1997-2000
Lone Wolf © TM Joe Dever 1984-2000