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"The news that Vonotar still lives spreads like wildfire throughout Sommerlund. Thousands of Sommlending surround the capital and demand that Vonotar be made to pay for his treachery. So great is the outcry that the King is obliged to promise that the evil traitor will be brought back to Holmgard, and made to stand trial for his crimes."

With that promise, King Ulnar V sets in motion the third adventure in the Lone Wolf series, The Caverns of Kalte. Lone Wolf must hunt down Vonotar the Traitor in one of the most inhospitable environments in all of Magnamund, the frozen polar region of Kalte, north of Sommerlund. Vonotar betrayed Sommerlund to the Darklords in order to learn the secrets of right-handed magic. Thus began a war that opened with the slaughter of the Kai warriors (see Flight From the Dark) and ended with the defeat of Darklord Zagarna at the siege of Holmgard (see Fire on the Water).

The adventure takes place over land first, as Lone Wolf treks to Ikaya, the ice fortress where Vonotar is hiding, and then the story switches to a dungeon-style adventure as Lone Wolf makes his way through the fortress to the traitorous wizard. The only recurring character in the book is Vonotar himself. The other characters are well presented but never appear in other books.

The book was first published in 1984. The copy I have bears no other printing information, indicating that it is part of the original print run. However, I am not certain that is true. Sparrow books was the original publisher of Lone Wolf books, and I have seen Sparrow editions of books three, four and five. This suggests that Beaver Books may not have started publishing Lone Wolf books until the time of book six. So, it seems likely that my copy of book three was a reprint in the Beaver style after Beaver took over publishing Lone Wolf books.

A further complication to the publishing saga is the fact that the first Beaver editions of books one, two and five bear the same cover illustration as the Sparrow editions (at least, this is true for the editions I have seen). However, the Beaver editions of books three and four bear different cover illustrations from the Sparrow editions. If anyone knows more about this whole issue, please fill me in.


The Caverns of Kalte is an enigmatic adventure; it is many things at once. It offers several variations in its story, yet the story is mostly immutable. It sends the reader off towards a clear objective, yet it does not reveal all the details of Vonotar's residency at Ikaya until near the end of the story. It bears much of the style of the previous two Lone Wolf books, yet it introduces many innovations which become convention in later books.

At the beginning of the book, the reader is faced with a choice: the long, easier route to Ikaya, or the shorter, harder route. Each path itself is quite linear, but with a few variations along the way which make them each worth re-reading. Eventually, Lone Wolf will fall into the Caverns of Kalte, great underground passages constructed by the ancients. Depending on the entry point, several different encounters await. Yet, the entry to the caverns is inevitable. Within Ikaya, it is a similar story: there is only one way to get to Vonotar, yet along the way the reader can visit many different rooms in the fortress.

This linearity is true of other Lone Wolf books, but in book three the variations which are presented are often small and inconsequential to the plot. They are there more for show than for substance; they tell a great deal about Kalte but less about the adventure. The outcome of the side encounters has little bearing on the outcome of the story, let alone the manner that story unfolds. There is a certain inevitability to The Caverns of Kalte.

An experienced reader who was paying close attention in books one and two and who read them a few times will have already pieced together the essence of Vonotar's story. But for a first time reader, the nature of Vonotar's treachery is unclear. Still, the mission is straightforward enough: reach Ikaya and catch the villain. Background information about Vonotar is available in the book, but it only comes through the mouth of Loi-Kymar. This discovery can add to the excitement of the book. Or it can dampen the experience if the reader wants to know what Loi-Kymar has to say when they are standing on the Ljuk ice shelf.

Along with the fantastic setting and storyline of book three come some new playing features. Book three is the first time we see Kai Disciplines modify random number choices. It is also the first time random number choices are used extensively to determine Lone Wolf's success at major actions in the story. Both these features are staples of later books. Their appearance marks a significant development in the sophistication of the series.

The Caverns of Kalte is a fun read. It has a powerful and important story in a rich setting, a hallmark of the Lone Wolf books. It plays upon one of the great mini sagas of the entire series: Vonotar's betrayal of the Kai and his eventual capture by the last of the Kai Lords. It also shows the evolution of the series by presenting a more polished and professional set of gaming conventions. Despite its linearity, the book is a marked step forward which continues in the strong tradition of the first two.


Book three is just about devoid of lapses and oversights. However, it seems odd at the end when the text tells you it is with a sad heart you leave your guides behind, since depending on how you reached the ice fortress, your guides may still be alive! Wouldn't a good Sommlending ship wait for them?


© Julian Egelstaff 1997-2000
Lone Wolf © TM Joe Dever 1984-2000