A Medieval Tourney
Whats
New this year?
- The date
has changed from the third weekend to the last weekend in
Oct 25 to 27, to accommodate our Rovers mid term exam
schedules.
- We are
having a Dance on Saturday night; bring your partner to
camp this weekend. You will still need the Scouts Canada
permission and medical forms for your friends.
- Friday
night Mug-Up at the Tee-Pee. Come and meet some of the
Youth Deputy Area Commissioners, the Regional Service
Corps, the Rover Round Table and the Venturer Council.
Find out who they are and what they do.
- Senior
Scouts are always welcome, do you know a troop with a
senior patrol, please invite them, not all Scouting
groups form Venturer Companies.
- Dont
forget to bring a pumpkin or two
ROVENT
A Medieval Tourney
October 25- 27,
2002
Camp Opemikon
- The Flying Monkeys
Venturer Company, 112th Nepean commands all
Rovers and Venturers to renew their promise and pay
homage to the King and Queen of Rovent. This camp
features a medieval feast and dance on Saturday night, a
medieval fair, a superb quest and a medieval siege
warfare game.
- In addition to
medieval costumes and a group banner, all groups must
bring materials for the siege. This event involves
building a machine capable of launching a grapefruit
sized projectile containing flour using a lever arm. The
catapult should be easily transported and made of wood
and rope. Groups may build more than one. (Metal catapult
parts and pulleys are allowed in the interest of having a
good working unit)
- Registration is $
23.00. This fee includes, camp fees, all
activities, Saturday night feast and the Rovent crest.
Please make cheques payable to the 112th
Nepean Scouts.
- Note: This event is
limited to 230 participants and is fully booked every
year, with groups being turned away. Please register
early. The registration deadline is Oct. 19, no refunds
after this date.
- Site registration
will begin at 6:00 p.m. on Friday Oct. 25 at the Clements
Lodge. The camp is open to all senior Scouts 14+ years,
Venturers and Rovers. All groups must be self
contained and prepared for the weather. (Tents only
please, trailers and vehicles must be left in the parking
lot)
- A registered adult
leader must accompany all Venturer Companies.
- A copy of your
permission forms and medical forms are required for
registration and must be kept on site at your campsite.
All participants must have their Health Cards.
- Please bring musical
instruments.
- Questions? Need more
information? Never been to OPE? Please contact his
Majesty Michael Kent 596-3050 or Doug Wheat 447-3588, michael_a_kent@hotmail.com or dwheat@storm.ca
A
Medieval Tourney Registration Form
October
25- 27, 2002 / Camp Opemikon
Date _____________
Group Name and Region:
_________________________________
Group Contact Name: ___
______________________________
Phone:
_(___)_____________Email: __________________________
Senior Scouts ___
Venturers ____ Rovers ____ Leaders ____
Total Participants
________ X $23.00 = __________
"Cheques
Only" Payable to 112th Nepean
Scouts
Number of Catapults
_________ Hockey Helmets __________
Please check off if
required and we will contact you
- Medical concerns
- Diet concerns
- Special Needs
camping arrangements
Mail Address or Drop
Off
Eric Smith
112 Nepean Scout Group
46 Aero Dr.
Nepean, Ontario
K2H 5E4
Registration
Committee Only
Date Rec'd ________________ Registration #
_____________
Finical Record ______________ Contact Date/Time
_________
Confirmation # _____________ Arrival
__________________
|
A
Medieval Siege
Rules
of Engagement
Siege Warfare
- The object of the
game is to take the Queens Keep by hitting the 3 Keep
banners by catapult fire or the King or Queen surrenders
the field after the loss of all target banners or running
out of flour bombs.
- The King and the
Queens teams will be given 3 target banners that will be
placed on the field.
- The Kings and
Queenss teams can only use catapults as weapons;
they cannot throw flour bombs by hand.
- The keep boundaries
will be defined on the ground; any catapults, defenders
or attacking team members, cannot cross this wall.
- The teams may use
shields to defend themselves; they cannot shield the
field targets.
- The first team to run
out of ammunition surrenders the field.
- The Royal Fool will
signal the start of the siege battle and the siege will
run for 30 minutes.
Note:
- Having a working
catapult that can be easily transported is very
important.
- Pay attention to the
construction of the sling or the end of the lever arm
that holds the flour bomb. These seem to fail the
earliest in the battle.
- A Siege warfare
meeting will be held after the catapult trials, as the
teams will need to be selected and the field commanders
selected. This will be 1/3 defender and 2/3 attackers
split or Rovers against Venturers.
- The targets in this
game remain the Queens banners and the Kings banners
- Attackers and
Defenders are not to throw flour bombs at one
another.
- The Royal Fool and
his team are the field referees please follow their
directions.
Sword Duels
- Blunt wood swords and
helmets will be provided and must be worn, no other
protection or armour allowed.
- Duels take place in a
defined arena. The duel ends after the second touch, or
being forced out of the arena twice or the contestant
concedes the match.
- The award system for
the duels works on a point system, each contestant must
match the originators award points bet. You must present
20 points minimum to enter the ring, if you lose your
opponent wins your team points. Each player may raise the
number of points they are willing to bet, to play. Each
ROVENT registered group can only have one pair of
champions, (The knight and his Lady, who actually fights
is up to you)
- The Royal Referees
word is final, arguments can result in the forfeiture of
your points, all knights are expected to act with honour.
A
Medieval Weekend, Can you come out to play?
Camp
Rules
- All the standard OPE
camping and site rules apply
- Rain or shine the
weekend agenda continues. Please be prepared for the
weather.
- The camping area
contains the Scout Camp tent structures, which with a
large Tarp make excellent shelters. Please be prepared to
share these structures with late arriving groups if
required.
- Note: every year we
have serfs who are not prepared for the Oct. temperatures
and get too cold. We have limited space in Clements cabin
to take care of emergencies.
- Camp curfew is 12:00
p.m. you are required to stay within our camping
areas and respect your neighbours.
- Please come prepared
to play our game.
- All groups require a
group banner, and should be in costume.
- Be friendly with
other young campers at OPE, Beavers and Wolf-cubs etc.
- This camp is an award
camp, with points given out for enthusiastic
participation, solving the Quest, costumes, medieval fair
and siege participation. Those groups who would like to
present a skit or song during the feast can also gain
major points.
- The Royal family, are
empowered to give out bonus points. Approach the Royal
Fool at your own risk.
- Weapons brought
for display are not to be used in any way or brought to
the siege. They should be brought to the Feast with
your banner and to the closing ceremonies.
- Blunt wooden swords
and hockey helmets will be provided for the formal duels
on Friday and Saturday during the catapult testing. (If
you own a hockey helmet with a face shield please bring
it)
Shields and Flour Bombs
and Catapult Targets
- The flour bombs
should be the size of a large grapefruit
- Constructed over a
balloon with a couple of layers of paper mashie, the bomb
should contain about 1 cup of flour and only flour.
Should the bomb be over-constructed it will not break on
impact and will become ammunition for the opposing team.
Note: make these a least a week before the event so they
can dry.
- Shields cannot be any
larger than a plastic garbage can lid. (Hint- Hint)
- All equipment brought
to the siege will be inspected and passed by the Royal
Fool and his team. The Fools word is final. (He is the
power behind the Throne), make no mistakes!
Friday Evening
- The following events
are offered.
- Informal
campfire, run your own night games in the Orchard.
- A chain mail
workshop and display will be set-up at Clements Lodge
- 10:00 pm MUG UP
at the Tee-Pee, come and meet the members of the
Youth Deputy Area Commissioners Teams, the Regional
Service Corps, the Rover Round Table and the Venturer
Council.
Saturday
09:30 Opening
Ceremonies Brownsea Scout Field
Introduction
to the Royal Family and the Award program
10:30 12:00 Medieval
Faire Orchard -games to test your team
12:00 02:00
Lunch, prepare your catapult, read and understand the
siege rules
2:00 4:00 + Medieval
Siege - Orchard
-Judgement of
the catapult design, capabilities and its crews
teamwork.
-Final team
selection for the siege warfare game.
-Formal sword
duels, during the catapult testing.
4:00 7:00 Prepare
for the Feast. Skits and Songs required etc.
Pumpkin
Carving Note 06:30 p.m. pumpkins to be down at
the dinning hall for the judging
OPE Service
Project
The Quest
continues
7:00 + The
Medieval Feast OPE Dinning Room.
The Quest
continues
Presentation
of Skits and Songs
9:30 + Dance at
the Tee Pee
Sunday
09:00 Award
Ceremonies
09:30 Scouts Own,
main field
10:30 V.R.R.R.T. Voyageur Regional Rover
Round Table